Factsheet
Developer:
Italo Games
Based in Milan, Italy
Release date:
Q2 2017
Platforms:
Windows PC
Steam
Website:
milanoirgame.com
Regular Price:
Warning: count(): Parameter must be an array or an object that implements Countable in /virtualhost/www.milanoirgame.com/htdocs/press/sheet.php on line 443
-
Description
Inspired by the Italian crime flicks of the '70s revered by Quentin Tarantino, Milanoir is a pixel-packed action game set in the violent city of Milan. Come meet Piero, a convict suddenly released from prison looking for revenge over the man who framed him. Hunt for the truth and escape the ones who are chasing you through an unforgiving city. Someone wants you dead: you have to use all your toughness to survive. Shoot, choke, sneak your way through the enemies and engage them in breathtaking car chases.
History
About Italo GamesItalo Games was born from the chance meeting of a developer and a designer who were working at the same mobile game company in Milan. They soon realized that they shared a common vision on the the game they wanted to make. Hence they decided to put everything else aside: they found an Italian investor, hired a great freelance pixel artist from Bari and started working tirelessly to make the Milanoir dream come true. Italo Games is a young team which aims to make games with a strong focus on aesthetics and narratives. The guys from Milan have a very unorthodox vision about how they should be but, fortunately, the pixel artist manages to keep their feet on the ground... sometimes.
Features
- CRIME & VIOLENCE: A sordid story of betrayal and greediness. A homage to the Italian masterpiece crime movies of the '70s such as Caliber 9 and Almost Human. Stay alive, trust no one...
- FUNKY '70S SOUNDTRACK & AMAZING PIXEL ART GRAPHICS: Enjoy the streets of Milan from a new, high-quality pixelated perspective! Immerse yourself in a groovy '70s atmosphere!
- ARENA MODE: There's no escape from death, but more killings means more time…
- 2P LOCAL COOP MODE: The Guy in Blue joins the Guy in Red to face a common enemy.
Videos
Milanoir Teaser Trailer YouTube, .mp4
Milanoir Gameplay Trailer YouTube, .mp4
Images
Logo & Icon
Warning: count(): Parameter must be an array or an object that implements Countable in /virtualhost/www.milanoirgame.com/htdocs/press/sheet.php on line 665 Warning: count(): Parameter must be an array or an object that implements Countable in /virtualhost/www.milanoirgame.com/htdocs/press/sheet.php on line 665 Warning: count(): Parameter must be an array or an object that implements Countable in /virtualhost/www.milanoirgame.com/htdocs/press/sheet.php on line 712
Selected Articles
-
Warning: count(): Parameter must be an array or an object that implements Countable in /virtualhost/www.milanoirgame.com/htdocs/press/sheet.php on line 718
Warning: count(): Parameter must be an array or an object that implements Countable in /virtualhost/www.milanoirgame.com/htdocs/press/sheet.php on line 720
- "The 1970's are hot again."
- Marcus Estrada, HardcoreGamer - "A Tarantino-esque game experience of striking yet simple beauty."
- Emilio Cozzi, RedBull.com - "The crime-noir atmosphere is conveyed masterfully"
- Jake Joke, Project Nerd - "A cocktail of violence and awesomeness."
- Juanma, Nivel Oculto - "Powerful groove-driven soundtrack and action."
- Giuseppe Colaneri, Outcast - "Milanoir truly represents the renaissance of Italian game industry."
- Viktor, Tuttotek
About Italo Games
Boilerplate
Italo Games was born from the chance meeting of a developer and a designer who were working at the same mobile game company in Milan. They soon realized that they shared a common vision on the the game they wanted to make. Hence they decided to put everything else aside: they found an Italian investor, hired a great freelance pixel artist from Bari and started working tirelessly to make the Milanoir dream come true.
Italo Games is a young team which aims to make games with a strong focus on aesthetics and narratives. The guys from Milan have a very unorthodox vision about how they should be but, fortunately, the pixel artist manages to keep their feet on the ground... sometimes.
More information
More information on Italo Games, our logo & relevant media are available here.
Milanoir Credits
Emmanuele Tornusciolo
Story and Game Design
Gabriele “Giga” Arnaboldi
Code and Technical Direction
Giuseppe “MisBug” Longo
Pixel Art and Animation
Contact
Inquiries
press@milanoirgame.com
Twitter
twitter.com/milanoirgame
Facebook
facebook.com/milanoirgame
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks